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MOSS-SoundEffect-v2.0 — Sound Effect Generation AI Model

Describe a sound in English - a door slamming, footsteps on wood, rain on a window, a magic sparkle, a whoosh - and get a 48 kHz mono WAV of the length you ask for. Each clip is level-normalized to the same peak, so set the balance against narration and music in Audio Mix. To lay several effects on a timeline, generate each one, gather them with Sound Collect and feed the list to Audio Mix's Effects input. Generation takes about the same time for 1 second as for 30, because the model always renders the full 30-second window and trims it.

What it does

MOSS-SoundEffect v2.0 takes one English sentence describing a sound and returns that sound as a 48 kHz mono WAV, from half a second to 30 seconds long.

It is built for effects and ambience - impacts, foley, animals, weather, interface sounds, transitions - rather than music or speech. Every clip comes out at the same peak level, so mixing several of them starts from an even footing.

When to use it

  • Foley for a short video: footsteps, a door, keyboard typing, a glass breaking
  • Ambience beds: rain, wind in trees, birds in a park, crowd applause
  • Interface and transition sounds: a notification ding, a camera shutter, a whoosh
  • Cartoon and magic accents: a boing, a sparkle chime
  • Several effects placed on one timeline with Sound Collect and Audio Mix

Details

  • CategorySound Effect Generation
  • Year2026
  • LicenseApache-2.0

Compliance & Provenance

  • ProviderOpenMOSS Team (open weights) · Specialized
  • EU AI Act RiskLimited Risk
  • Art. 50 TransparencyRequired — AI-generated outputs are marked

Inputs & Outputs

DescriptionInputstring

The sound to make, in English - what makes it, what happens, and where. One sound per prompt

SoundOutputsound

Generated sound effect (48 kHz mono WAV, peak-normalized)

Parameters

duration_secfloatdefault 3range 0.5–30

Length of the sound in seconds.

Clip length in seconds (0.5-30). Does not change generation time.

num_inference_stepsintegerdefault 100range 20–200advanced

Diffusion steps. More steps take longer.

guidance_scalefloatdefault 4range 1–10advanced

How closely to follow the description.

seedintegerdefault -1advanced

Random seed. -1 draws a new one each run.

Limitations

  • Prompts are English. Other languages are not supported by this node.
  • Output is mono. For stereo width, place effects in Audio Mix or use a stereo source.
  • Speech and music are not what it is for - use a TTS node or Text to Music instead.
  • Generated audio is synthetic and has to be marked as such under the EU AI Act

Tags

  • text-to-audio
  • sound-effect
  • sfx
  • foley
  • ambience
  • audio
  • audio-generation
  • moss

Alternatives in Audio Models

  • Music (Lyria)

    Google Lyria: text (and optional image) to music — full songs with vocals and lyrics, or 30-second clips. Needs API key.

  • Text to Music (ACE-Step 1.5)

    ACE-Step 1.5: generate music from a style prompt, with optional lyrics, key, tempo and time signature. 48 kHz stereo, 5-600s.

  • Text to Speech (Gemini)

    Google Gemini TTS: turn text into a spoken voiceover (Korean/English). Needs API key.

  • Text to Speech (Qwen3 Voice Design)

    Qwen3-TTS VoiceDesign: on-device text-to-speech with a voice you describe in words. No API key.

  • Text to Speech (Qwen3)

    Qwen3-TTS: on-device text-to-speech voiceover (Korean/English). No API key.

Resources

All AI models